@wanaqidivo
Drop The Boss relies on physics-based randomness rather than fixed animation sequences, ensuring that no two rounds unfold the same way. Each launch introduces new object placements and interaction possibilities, preventing players from memorizing patterns. The boss character’s movement feels organic, reacting differently to every collision and angle. This unpredictability keeps gameplay fresh and discourages automation or repetitive play habits. Drop The Boss positions itself as a game where observation and emotional reaction matter as much as the final payout.