Basically it allows you to "switch memory cards" like back in the old ps2 days. It's not super advanced, and the save has a checksum that so far no one has been able to crack, so it doesn't allow you to copy guys from one save to another (use the CC for that)...but it does allow you to easily switch between, say, all Original created wrestlers and your ROH/Indy save or your WWF Legends save...and with only 50 slots, I have a feeling I'm not the only person who doesn't like mixing themes regarding their created wrestlers.DOWNLOAD: When you first start it up, you'll have to select your "/Steam/userdata//" folder. The program will find the "/Steam/userdata/" folder as long as steam is installed in the default location on a x64 OS. This means all you'll have to do is pick the correct USER ID directory. If your Steam is installed in a location other than the default, you'll have to find the all the directories yourself.***Also, I've done plenty of testing, and it has always worked fine for me, but I'm not responsible if something screws up your save.***
Also, you need to have run the game and let steam/WWE2k15 create the save directory. If you do not have the "
emote\240460\" subdirectory in your "\Userdata\\" directory the program will not work.This is also why it will not work for non stream **** of the game, it automatically adds "
emote\240460\" to whatever you pick, and checks against that to make sure it can't do any harm to your other files.
Updated again. This update adds a status bar that shows which save is currently loaded. I realized that the drop down box isn't exactly accurate, and it might help some people stay better organized to have that information readily available. Other than that, it's pretty much the same.
I lost some movesets while switching between saves because I didn't back up before I switched, this lead me to think "what if the program auto-saved your current save upon exiting WWE 2k15?" so that's what it does now.
The program now stays open behind WWE2k15 checking to see if the user quit. Upon quitting it saves the current save information to the appropriate save directory. Because this does use a tiny bit of processing power every 5ish seconds to check for the game exiting (it really is incredibly minimal) I've made it optional. This way if you're using an older computer and you need literally all the processing power available, you can turn the feature off and the program will behave as it always did, exiting when you click run game.
I have no idea what leads to the error that cause the game not to save, but I found a fool proof fix it seems, and I've worked the fix into my save swapper program...that way you can backup and restore your current save without loosing anything due to the fix. Because, strangely enough, it's not a file error despite that being what it seems like, so your save is completely restorable with minimal effort. You'll know this error because if you try to download anything from Community Creations it'll tell you that the content is damaged.
If you're wondering what the details are, basically it has to do with the fact that the game uses the Steam API to save data to your \userdata\...\ folder, and for whatever reason that function gets corrupted. The solution is to REMOVE the entire \...\userdata\[USER ID]\240460\ folder from your machine and restart the game, forcing steam to recreate the directory. This has been working for users since the game launched, but it normally resulted in the loss of save data...with the Save Swapper, you don't have to lose anything when you apply the fix.
Very good to see a fix for this. This issue seems to be there since the game launched and is even evident on consoles. They never bothered patching it as far as I can see, just instructions about not staying on the menu too long lol.
I've been meaning to say this before but now is as good a time as any. I want to apologise if I made it seem like the save swapper was causing this. Was not my

